Saturday, 12 August 2017

Kickstarter Update

Here is an update from Daruma Facebook page

+++ CS1 ART UPDATE +++

Dave is hard at work painting over two hundred and eight one pieces of art for the Cannibal Sector One book. He is three quarters of the way through, much like this is three quarters of a head.

While it's almost a certainty that we will miss our November deadline for the book, we will not stop working to bring you the book we feel you deserve, as opposed to the bare minimum to meet the Kickstarter promises.

We will deliver.


Sad news in a way but to me it shows someone who loves and is interested in the produce enough to make sure the book is a good one.

Sunday, 6 August 2017

Dream Entities Faction

Mysterious and unnerving, fictional and deadly. Creatures of The Dream are formed from the painful echoes of suffering and loss that only war can bring. Living on the edges of reality, the forms they take are guided by the fears and dreams of their victims; this ethereal quality is both their strength and weakness. Dream Entities cause fear in their opponents, affecting their minds with psychosomatic illusions and calling on their deepest phobias. The Dream Entities of Green Hell take the form of mutated tortured Shivers and prey on survivor’s guilt to burrow a hole into their weaknesses. Dream Entities also prey on their targets with Titters, small child-like ghosts with the power of illusion and strange wisp-like creatures at their disposal.

“I see you, cuckoo child. I know what you did. Cuckoo child. I know you.”

Dream Entities are an unusual faction, with a weird assortment of monsters, including the Horrors, Screamers and The Figment, and illusions made real, like Titters and the elusive Oinky-
Boinky. They are enslaved and driven by a Master, like Horrorhead or Happy Camper. The more
you fear and believe them, the more real they become.

Saturday, 5 August 2017

Cannibal Faction

Giving the sector its name, the twisted humanity that survived the fall of civilisation gathers in clans and tribes, ranging from the almost civilised townships of Tabor to the primitive hunters of Badlands. Mostly matriarchal, these insular groups are brutal and efficient, treating captives as food for themselves or their savage pigs and terrifying dogs.

“Fit dang bardick cree … whee … keel am all yeee ham!”

Close-quarters combat suits cannibals, but as they are closing the distance, they might have a double-barrel shotgun, giving them two chances to make a difference before they get to guttin’ range. Big and burly, with the occasional runt swaggering along, they’re led by a cruel matriarch and have the occasional weirdo like the not-so-gentle giant Jordy bringing a little extra punch.